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5 Game Reviews w/ Response

All 14 Reviews

cool

After looking at the image preview, I thought, "Why the fuck would anyone ever make another breakout game?" I'm not really sure why I decided to play it, but I guess I was gladly surprised that you had mixed the genre up a little bit. The directional/diagonal blurring on the paddle was actually very cool.

The only bug I ran into was that even when your ball goes out of bounds, if you have the "gun" powerup, you can keep holding down the mouse, and as long as you keep shooting tiles, your combo will go up indefinitely and you won't lose. I only tried this in marathon mode though, it may be different for the other mode.

Would it be possible in Smash 3 or whatever to add a quality control that changes the quality of the blurfilter? (unless you already had it set on the lowest quality).

gel responds:

As Wonchop pointed out in his review, this is the "port mortem recovery" feature (although you only see that message if you stay alive for over 3 seconds after you lose the ball). This is by design and not a bug. It allows you to keep scoring even after you mess up. ;) Thanks for letting us know, though. It could have been a bug!

The blur filter is already on low quality. If your game is lagging, I suggest pausing the game via the spacebar and turning effects off.

NEATO

;)

Cosmoseth responds:

<3

Are you kidding me..?

It's amazing that in a game of this size you're still able to create all sorts of features, including enemy AI. This is simple, but so awesome.

liam responds:

thanks for taking the time to review (and what a wonderful review it is ;D).

Like I said, I like this game, but I seriously don't know what you mean about loads of features =P

I was going to add destructible walls, more enemys and powerups. I am pretty proud of the AI though, to say I coded it in about 20 while simultaneously posting on the NG BBS flash forum.

Awesome

Creating backgrounds like that solely through API should be worth a 10 alone.

The gameplay was unique and fun... what more could you seriously want from a u100kb game (with music) ?

How much space did the music alone take up?

Denvish responds:

The music/sfx was about 69 kb, and the embedded font was another 20. The actual game code was 10-11 kb.

Nice to see that people appreciate the work behind the game :)

Very Nice.

This was a very solid game steup. It had no critical bugs that I could find, and had some cool music in it. The style of gameplay reminded me of Mortal Kombat. Keep up the great flash you guys. It was pretty funny as well.

gavD responds:

Thanks Tekkan! There used to be a freeze up bug, but I'm pretty sure we've fixed it thanks to the reviews in Newgrounds spotting it!

flash gordon

Terd Bergler @Tekkan

Age 33, Male

Student

northern VA

Joined on 7/23/04

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