really good animation. the sticks have so much character. the ending about getting married is a little weird.
that was awesome
It was rediculas!
I bought a G36 and lost motivation...
I seriously think the game would be better if you sped it up a little. I don't think you'd even necessarily have to make it harder, just make the reload times for most guns faster and make the playing field bigger, with more zombies. The gameplay would be less monotonous of you added barriers and walls to the playing field, then randomized them before each level. That way, you'd have a different environment to adapt to each time.
You should also add a button that lets people turn the moaning ambiance off so I can listen to music at the same time.
cool but dissapointing
The menu system is awesome, and the transitions between the decision selections are great. You should put some focus into the menu, but not to the extent that you run into problems with the gameplay itself. It's just not fun. I guess you get +originality points for at least changing the "Defend your Castle" genre ever so slightly, but it still plays like every single other game like this I have ever played. You could have mixed up the gameplay up so many different ways, but no. It's the same stationary camera looking at a nonchanging background where nearly identical enemies come at you from one direction, and you click on them as fast as you can from a different direction.
An awesome menu system is great but it can't trick me into thinking that I'm having fun.
After looking at the image preview, I thought, "Why the fuck would anyone ever make another breakout game?" I'm not really sure why I decided to play it, but I guess I was gladly surprised that you had mixed the genre up a little bit. The directional/diagonal blurring on the paddle was actually very cool.
The only bug I ran into was that even when your ball goes out of bounds, if you have the "gun" powerup, you can keep holding down the mouse, and as long as you keep shooting tiles, your combo will go up indefinitely and you won't lose. I only tried this in marathon mode though, it may be different for the other mode.
Would it be possible in Smash 3 or whatever to add a quality control that changes the quality of the blurfilter? (unless you already had it set on the lowest quality).
As Wonchop pointed out in his review, this is the "port mortem recovery" feature (although you only see that message if you stay alive for over 3 seconds after you lose the ball). This is by design and not a bug. It allows you to keep scoring even after you mess up. ;) Thanks for letting us know, though. It could have been a bug!
The blur filter is already on low quality. If your game is lagging, I suggest pausing the game via the spacebar and turning effects off.
This kicked ass! I was inspired to create an animation about this song because of its awesomeness.
Keep it up.
Well the animation kicked ass, It's awesome that you hose my song for it. Thanks for the review.
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